![]() ![]() However, it does do an excellent job of renaming fighter folder files (the movesets and costumes in the fighter folder), so I'd recommend using it for that only. Do NOT use the "Clone Tool" application for this purpose, as it's outdated. You can edit this file with the BrawlEX Config Utility. ![]() For those familiar with PM's clone engine, it's kind of like an instance slot. Pac Resource String (0x30 chars)ĠxF8 Texture Load Function (0, 1, 2, 3, 4, or 5)Įdit Flags: NoneAs you can see, the FighterConfig contains much of the internal character data used by the game. PhantomWing's BrawlEX master post defines the following parameters in FighterConfig:Ġ圆0 Kirb圜opy. The first type of config I'll review is the FighterConfig. The other four files may seem unfamiliar to a BrawlEX newcomer. They have been properly configured to access PM variables. Instead, use the EXModules included in my template download when you add characters to your game. However, DO NOT USE THE EXMODULES IN THE BRAWLEX 2.0.0.0 DOWNLOAD! They are NOT compatible with BrawlEX+PM. HERE is a mirror for BrawlEX 2.0.0.0, in case you can't access KC:MM due to server problems. Then, download HxD - you'll be using it to edit CSSSlot configs and Cosmetic configs The module (ft_fighter.pac) tells the game how to build the fighter, the fighter folder contains the fighter's moveset (FitFighter.pac, FitFighterMotionEtc.pac), costumes (FitFighterXX.pac/pcs), and Final smash/Spy files.īefore you do anything, visit PhantomWing's BrawlEX release thread to download the BrawlEX character CosmeticConfig and SlotConfig templates, which are included in the BrawlEX 2.0.0.0 download. You've probably seen the first two types of files before. In BrawlEX, clones consist of a module, a fighter folder, and four config. ![]() We've finally managed to enable PM+BrawlEX compatibility. ![]()
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